They fell $50k short of committing to adding even more areas - new Groves, new floors, and more cyberspace are examples they gave. They've committed to Mac and Linux versions, support for the Razer Chroma light-up keyboard (go figure?), localisations in French, Italian, German, and Spanish, and new locations, crew members, and audio logs not seen in the original game. That $1,350,700 total means Night Dive hit several stretch goals. Alec compared the original and the remake, if you want to see more of that. I'm always fond of turning technical limitations into artistic flair, and it does look really good in the remake's blue-green light. I do really like that the remake is still keeping the angular architecture of the original game, though my knuckle tattoos have something to say about its texture filtering. Who knew! Now begins the wait until December 2017, when Night Dive plan to release the game. Turns out, quite a few people would like to see a remake of Looking Glass Studios' classic sci-fi horror. The Kickstarter campaign to crowdfund a remake of System Shock ended yesterday and - surprise surprise - the news is good.
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